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Six Days in Fallujah - Operation Al-Fajr Campaign mission

This is the 2nd campaign mission the team at Highwire worked on.
It was a direct collaboration between my Art Director, Matt Saladay and Senior Level Designer, Hunter Janes.
The way we construct our levels is different than other games - as this game has a lot of procedural elements. But in order to be able to create distinctive narratives, we build on top of that.
Alot of areas of the city are using smaller plots which the entire environment team contributed on over time.

Having said that, I was responsible for city planning, the entirety of opening area, a few new areas which were needed for particular narrative beats, and the final area with the WMD reveal.